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Role Playing Games
ROLE PLAYING GAMES
I have a passion for role-playing games, and over the years I have created multiple systems. All of these projects have been play-tested and iterated upon.
![]() Space!A streamlined Sci-Fi RPG designed to have simple-yet-deep mechanics and pliable enough to be used in many different sci-fi settings. It uses a 4d6 system and focuses on character roleplaying over hard numbers. | ![]() WarbandsA tabletop RPG I have been developing for the past 5 years. It is playtested frequently and I hope to publish it at some point in the distant future. Its inspired by my love of 3.5 and 5th ed, but defines itself as being a classless system for deep character customization. | ![]() Dept. of Fish, Wildlife & MonstersA small tabletop RPG designed as a teaching tool to practice characterization, improvisation and tension techniques to students. You play as an agent on a shoe-string budget and subdue a monster with the least collateral as possible. |
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![]() Critical Hit Improv Games65+ Improv Games condensed into a single text. Created for when I lead DigiPen's improv group: Critical Hit. | ![]() Fallout Pen and Paper (PnP)A fan-made and open source RPG system for the Fallout universe I made 6 years ago just to play with friends. It saw a BEHEMOTH spike of popularity around the release of Fallout 4 and it turned into a much more popular game then I intended. Because it is open source, someone else has taken over the project after I was inactive for a few months and the game no longer resembles what it once did. This was a non profit fan-made game and Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved. |
Board Games
BOARD & CARD GAMES
Analog games I have created over the years.
![]() The Name Tag GameA camp-wide game that would promote students interacting with staff and each other, as well as reinforcing a “summer camp” feel. It became wildly popular and we had 250+ students playing at its peak. Everything from design, art, materials, playtesting and rollout was done by myself. | ![]() ThirstA survival game where a group of survivors must navigate an cave full of subterranean cannibal hillbillies to retrieve water. This involved randomly generated maps and characters. | ![]() Road RageA post-apocalyptic vehicular combat game. |
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![]() The Ultimate NeckbeardA party game where rules are gradually added and the goal is to be the last "neckbeard" with chips left. | ![]() Hadron ClashA game about building a hadron collider while embezzling as much money as possible |
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