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GAME DEVELOPMENT EXPERIENCE

GAMEPLAY ENGINEER

Bungie, inc

Investment Systems Team

July 2020 - present

Fulltime Gameplay Engineer on Destiny 2's Investment Systems & Workflow (ISW) group. Worked on items/weapons/gear architecture, server messages, loot & progression systems, class/weapon customization, player inventory & serialization, and gameplay-related networking performance.

GAMEPLAY ENGINEER

3D FPS "Doom Clone" in Unity. Implemented player controller, weapons AI and HUD.

DigiPen Game Team:

Hydrospark

Jan 2019 - July 2019

GAMEPLAY ENGINEER

DigiPen Game Team:

Skookum Games

Networked Co-op 2D top-down shooter in a custom C++ engine. Created player controller, weapons, HUD,  enemy AI, engine collision, particle systems, GDD, and level design.

Sept 2017 - Jan 2019

GAMEPLAY ENGINEER

DigiPen Game Team:

Cod Piece

Lead designer on a 2D side scrolling arena shooter and a top-down horror survival game. Programmed player controller and weapons systems.

Sept 2015 - June 2016

INDEPENDENT PROJECTS

DigiPen Institute of Technology

Sept 2014 - May 2019

Various academic solo-projects and game-jams with focus on UI, AI, physics, feedback, graphics systems, combat, networking and more. Engines used include Unity, Unreal, Zero Engine, Game Maker, and Custom C and C++ engines

INSTRUCTOR

K-12 instructor for Computer Science, Game Design and many other courses.

DigiPen Institute of Technology

May 2016 - July 2020

Work Experience

TEACHING EXPERIENCE

I teach grades K-12 with an occasional college class. I have two awards for student engagement.

Teaching Experience

2D GAME DEVELOPMENT

Taught 8 Times

The fundamentals of programming, game design and engine architecture

COMPUTER SCIENCE

Taught 3 Times

The fundamentals of programming and object-oriented design. Languages include: C, C++, C#, Action Script and Scratch.

VIDEO GAME MASTER COPY

Taught 2 Times

Pixel-perfectly recreate a video game.

ENIGMA D&D WORKSHOP

Hosted for 2 Year

Workshops with Enigma ASD Program to help young adults with ASD socialize though Dungeons and Dragons. 

INTERACTIVE STORYTELLING

Taught 10 Times

Narrative and acting techniques, and how to use structured storytelling systems to create dynamic and reactive narratives.

WORLDBUILDING

Taught 4 Times

Designing settings, characters, lore and conflict.

TABLETOP GAME DESIGN

Taught 3 Times

Lessons on probability, art, design, testing and game history.

OTHER COURSES

I have also taught or assisted teaching Chemistry, English, Robotics, Math and Animation.

OTHER EXPERIENCE

PRODUCT DEVELOPMENT

Parts production and testing.

B-Tech Industries

May 2014 - July 2020

HOMECARE AID

WA State Dept. of Health

Caretaker for late-stage Alzhimer's patient.

May 2014 - Oct 2015

ASSISTANT MANAGER

Hometown Hardware

Store management and customer project assistance.

Sept 2011 - Feb 2014

MACHINE OPERATOR

Spraylawn Hydroseeding

Hydroseed machine operation.

July 2007 - June 2016

WORKSHOP HOST

When in Doubt Theater Co.

Jan 2019 - July 2019

Hosted public speaking workshops at elementary schools and performed improv shows at bars and fairs.

Academic Experience

© 2022 Sean Wagemans

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