AVOWED
Technical Designer, Gameplay & UI/UX Systems
Designed and implemented the following UI and Gameplay systems:
Inventory UI, crafting system, food & buff system, conversation lore & history system, dynamic radial ability system, grimoire casting system, clothing transmogrification system, HUD vitals & timer system, dynamic loot UI... And more!
Unreal 5, C++ & Unreal Blueprints
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DESTINY 2
Gameplay Engineer on the Investment Systems & Workflow (ISW) team, which covers:
item/weapon/gear architecture, server message systems, player loot & progression, class/weapon customization, account inventory & serialization, and gameplay-related network performance.
All in our proprietary C++ & C# Engine and Tools.
GAME PROJECTS
Projects, demos and assignments I have worked on
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UI DEMOS
Small UI features created in Unity
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STOLEN GAME MECHANICS
Parts of games I have lovingly recreated as practice.
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