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Avowed

AVOWED

Technical Designer, Gameplay & UI/UX Systems
Designed and implemented the following UI and Gameplay systems:

Inventory UI, crafting system, food & buff system, conversation lore & history system, dynamic radial ability system, grimoire casting system, clothing transmogrification system, HUD vitals & timer system, dynamic loot UI... And more!

Unreal 5, C++ & Unreal Blueprints

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Avowed_Radial
Avowed_LoreTooltip
Avowed_Inventory
Avowed_Crafting_opt
Avowed_Grimoire
Destiny 2

DESTINY 2

Gameplay Engineer on the Investment Systems & Workflow (ISW) team, which covers: 
item/weapon/gear architecture, server message systems, player loot & progression, class/weapon customization, account inventory & serialization, and gameplay-related network performance.

All in our proprietary C++ & C# Engine and Tools.

GAME PROJECTS

Projects, demos and assignments I have worked on

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ProceduralOceanTest_opt
BayouBeatdown_Text_Opt
Kobolds&Cavers_Text_Opt
CathodeSunset_Text_Opt
BeauxBeatdown_Text_Opt
DepotMayhem_Text_Opt
DataMiner_Text_Opt
Cling_Text_Opt
Space_DigitalDiceRoller_trimmed_opt
Roll20_Mod_DamageDisplay_Opt
GrandmasGreenhouse_Text_Opt

UI DEMOS

Small UI features created in Unity

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HUDDemo_Compas
HUDDemo_Ammo
HUDDemo_Reticle
HUDDemo_RadialProgressMeter
HUDDemo_Bar
HUDDemo_SlidePuzzle
Game Projects
UI Projects

STOLEN GAME MECHANICS

Parts of games I have lovingly recreated as practice.

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DeadByDaylight
2.5dLipSyncWithOverlay
Portal_Text_Opt
OctopathTraveler
SkyrimUIUX_opt
TESLockpick_Text_Opt
Pong_Text_Opt
TLDSafe_Text_Opt
Borderlands2_Text_Opt
Stolen Game Mechanics

© 2022 Sean Wagemans

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